Rich Boys Ain’t Sh*t

In class, we were given a few items to inspire us and get us into the game creating mood. I pitched to the group that it would be cool if we were able to include both the deck of cards and the dice in our game, which originally we found a way to incorporate both (yay). With the help of Richard, we found ourselves with a foundation for an idea we could potentially flesh out. Our original prototype, a work in process, was based off a deck of cards and a die. “Rich boys ain’t shit” started out as a game where your fate is predetermined by the number you roll on the die, the amount of money you have and the randomisation of the cards you pick up.

The game plays on the stereotype of “rich boys” and the stigma that they carry. “Daddy will be able to bail me out of any situation” therefor I am invincible. The game places you as a rich boy, you are being funded by your father and you are living life to it’s fullest.

The initial idea that we had required you to make two seperate piles with a deck of cards, one with the cards that hold a numerical value, the other with the picture cards.  e.g. Aces, Queens, Kings, etc. The cards that have the numbers on were considered your “money” which you would have used when a picture card is drawn, and the card indicated that you crashed your Mercedes and had to pay.

The game used the principle that each player has a turn, and that turn is randomised by throwing the die. The game also forces players to choose from a limited set of resources. We included the rolling of the die to determine how many cards are drawn to ensure that the results are completely randomised initially. The game becomes more complex when you roll a number that requires you to pickup a picture card.

Upon realising that the mechanics and inner workings of the game had a few flaws that unfortunately, we couldn’t overcome, we decided to make some adjustments. There there was a chance that our game could potentially end on the first play, if the player rolls a 6, indicating them to pick up a picture card. If the card drawn is the “Daddy has gone bankrupt card” then the game is immediately over for the player.

We also struggled with the notion that it would be hard for us to make the game more complex and move beyond just the deck of cards and the die, as the original idea was very simple. Without being able to find a way to overcome these few flaws, we decided to move in a different direction. It is important that we were able to recognise the flaws in our game mechanics and find a way to overcome them. Thankfully we were able to stick with our original idea. Stay tuned for ur rendition and reimagined version of rich boys ain’t sh*t, a spin on the game tongues (or spoons).

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